Castle Crashers
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Game Description: Hack, slash, and smash your way to victory in this Remastered edition of the popular 2D arcade adventure from The Behemoth! Up to four friends can play locally or online and save your princess, defend your kingdom, and crash some castles! Features more than 25 characters and over 40 weapons! Level up your character and adjust Strength, Magic, Defense, and Agility. Includes adorable animal orbs as your companions and each one adds different abilities to aid you on your journey.
The Wizard first appears at the beginning of the game, where he invades the kingdom's castle and steals a giant crystal from behind the King's throne, escaping by floating with the crystal. The King immediately dispatches his knights to go after him and his henchmen, who kidnapped the four princesses. He appears again in the Lava World level, along with the Necromancer, his right hand. They create undead minions for the heroes to fight and later the two revive the Cyclops, which had been previously defeated. After this he appears in the Industrial Castle after the knights defeat the machines controlled by the Industrial Prince, who gives the Orange Princess to the Wizard and attempts to flee along with him only to get zapped and left behind.
The knights finally find the Wizard on his castle, along with the Painter, the revived Cyclops, and the Necromancer, using the power of the crystal to raise his castle into the sky. After his three minions are defeated, the knights finally confront the Wizard himself. After the four floating crystals controlled by him are destroyed he drops into the arena, using a magical shield which changes between protecting him from either physical or magical attacks, all while shooting magic bolts from a distance. After this form is defeated he inflates and starts floating while dropping magical bombs, and after being defeated a large golden chest drops on him, much like the ones which drops on defeated bosses. Upon opening it, however, the Wizard comes out transformed into a giant spider monster, attacking with his claws and dropping cultists to attack the knights. Once the spider form is defeated he once again inflates, after which he returns to normal and fights the knights using a large flaming sword. After such a long fight, the knights ultimately prevail, recovering the crystal and rescuing the Orange Princess.
G - M Gainax Ending: The ending seems normal enough as the warrior takes the orange princess back home, but... the princess turns out to be a clown in disguise. She dances around in a psychedelic background and then the game ends. How weird! Gangplank Galleon: The ninja pirate ship level. \"Get Back Here!\" Boss: The Evil Corn's battle becomes little more than an annoying game of Whack A Mole when it's low on health. The Painter dodges you for the first half of his bar by only coming down from his spot to create more minions. Eventually, his elevator breaks and he runs around screaming for help. The Frost King is also hard to catch, seeing as the battle arena's floor is completely made of slippery ice, and he also pops in and out similarly to The Evil Corn as his health runs out. Giant Mook: Several enemies in the game are beefed up versions of the mooks. Giant Space Flea from Nowhere: The dragon at the end of Lava World. The Painter in the Wizard's Castle also fits, as does the big angry corn husk, and Tricky the Clown. Go-Karting with Bowser: At the end of the desert level, just after you slaughter dozens of Saracens, you play a friendly game of volley ball with some survivors. And even then, you can still beat each other senseless. Good Wings, Evil Wings: The Necromancer, as if his power and his black armor was not enough to unambiguously label him as evil, also has a pair of bat wings. Gorgeous Gorgon: Medusa fits this category quite nicely. Just don't get caught in her stare. Gotta Catch 'Em All: Collecting all the animal orbs and weapons. Harmless Freezing: The Blue Knight and several other characters can freeze a good number of enemies, even the Icekimos. They'll thaw and come right back after you. Heart Is an Awesome Power: The Pink Knight's magic consists of rainbows and plush penguins/weasels. The rainbows are the longest reaching splash attack in the game and, when hit, enemies make a peace sign for a split second. And it is awesome. Heavy Mithril: The four knights are head banging and moshing when the story begins. High-Altitude Battle: The fight against the Wizard happens as his castle crumbles around you all and the chunks of it begin to plummet back into the crater he left by pulling it from the ground. Hoist by His Own Petard: Medusa is turned to stone after her defeat. The Ice King isn't luckier as he slowly turns to ice, screaming all the time. The Cyclops falling in the lava grave he dug for his friend/son may count. Hyperactive Metabolism: Food acts as recovery, especially the drumsticks. Corned Beef sandwiches grand 10 seconds of Super Mode. I Am Your Opponent: The Barbarian Boss makes his entrance like this in hilarious fashion: a typical Giant Mook Barbarian appears, and screams at you. The giant door he's standing in front of then gets knocked down, crushing him, and out comes a much, much larger barbarian to throw down with you. Ice Palace: The Ice Prince's castle. I Have Many Names: Forest Knight / Swamp Trooper / Vine Knight / Medusa Minion / Medusa Knight / Tree Knight / Grass Knight / Druidic Knight / Snakey Improbable Weapon User: Any player, really, given the variety of weapons that become available to you. Let's see, a spoon, a fish, a lightsaber, a frozen chicken, a few different kinds of sticks, a lollipop, a carrot, a boomerang, a horn... you get the idea. Some enemies aren't better: the first boss you face attacks you with a colossal spiked shield. Inexplicable Treasure Chests: Small ones can show up in certain levels, and a huge one full of money drops after every boss that guards a princess. The chest the Evil Wizard drops, however, contains his more monstrous form. Instrument of Murder: One boss plays a pipe organ with cannons for pipes. Ironic Nursery Tune: The theme for the Conehead Groom fight, called \"Till Death Do I Impart\", is a distorted version of \"Here Comes The Bride\". Joke Item: A good amount of non-conventional weapons. Honestly, did you expect a fishing rod to do anything but lower your stats Kiai: Consuming a Sandwich causes the eater to emit a groaning scream as they become Beefy. King Mook: The Barbarian Boss, the Conehead leader, the bear tribe mini-boss, and possibly Pipistrello. Lethal Lava Land: Lampshaded, it's actually called \"Lava World.\" Literally Shattered Lives: Invoked with Medusa, as she turns to stone and must be hit and shattered to complete the level. Upon smashing her to bits, she drops a sword. Load-Bearing Boss: The Wizard, whose castle gradually falls apart as you fight him. Justifiable, as he's going One-Winged Angel on you. Made of Iron: Pretty much everyone. Getting shocked, set on fire, or sliced and diced is only a small injury that you can get back up from. Magic Knight: All the characters can cast magic and beat stuff up, but you need to upgrade attack, defense, AND magic for this to be an extremely effective build. Marathon Boss: On Insane Mode, all of the bosses get a huge health increase, although special mention goes to The Frost King, who can take about 30 minutes to beat alone. Medieval European Fantasy: The whole game takes place in a medieval setting, although there's a factory and a spaceship in the mix as well. Mineral Macguffin: The King's giant crystal. Mini-Boss: Several, although they seem to disappear after you cross the ocean after the fight with the Alien Hominid ships. Mini-Game: All You Can Quaff, a massive eating contest. Also, volleyball atop the Sand Castle. The Remastered patch adds Back-Off Barbarian, a survival game where you move by moving the control stick in changing directions as shown on the tiles. Mirror Boss: The Bear miniboss, and the Necromancer. Both of which can become literal Mirror Bosses through unlocks. Monster Arena: Several throughout the game. Beat them to be able to play as the enemies you fought. Well, except for the Peasant Arena, which unlocks the Villager. Multi-Mook Melee: Pretty much every level. The Necromancer sends a few giant waves of mooks at you when you fight him, too. During the Alien Ship level, you wind up fighting 50 enemies in one screen. They all die in one hit, but they also have ranged attacks. Monster Clown: A doodle based on Tricky the Clown is something the Painter boss can summon. The Orange Princess turning out to have the same face is rather suspicious. Mook: And some of them are unlockable characters. Mook Chivalry: Mooks tend to try to melee you one or two at a time, with the rest staying out of your reach or peppering you from afar with occasional arrows or magic. Averted in some of the arena fights. You will really appreciate your shield after it has defended you from a throng of 5 or 6 Iceskimoes all whaling on you with clubs. Mooks Ate My Equipment: The Thief can eat both the foods and gold laying on the ground. Mook Maker: The large, squarish Trolls constantly release hordes of smaller Trolls. Mutually Exclusive Power-Ups: Transforming into your beefy self renders you unable to shoot arrows or cast magic... or do anything but smash stuff, jump, and block, really.
N - S Nameless Narrative: No one is named. Necromancer: The Necromancer, natch. New Game Plus: Insane Mode unlocks after beating the main \"story\" levels, and allows you to play these same levels over again, only the enemies are harder to defeat this time around. To an extent, starting the game as a new character also counts. You start at the beginning, but can use all the Animal Orbs, weapons (with proper leveling), and special items (except the horn) that were gotten in a previous playthrough. Night of the Living Mooks: Skeletons. Ninja Log: The pirate ninjas drop a wooden dummy version of themselves whenever they teleport. Ninja Pirate Zombie Robot: You fight ninjas. That have a pirate ship. Yes, really. No Name Given: Barely any of the characters have actual names and are named for... well, what they are. The Evil Wizard is... an evil wizard, Necromancer is a necromancer, the (Insert color here) Knights are knights with armor of a certain color... The list goes on. No Hero Discount: A shopkeeper in the castle still charges you for his goods, even though you saved his life not two minutes before. Technically, there is a hero discount. The health potions he sells cost 1 gp less than health potions anywhere else. But it's still not much. Odd Name Out: The boss lineup in the final level consists of a knight with bat wings and an awesome curved sword with magic capable of raising the dead, an undead cyclops swinging the coffin of his friend/son around as a weapon, a persistent and evil wizard with a powerful blade, and... a somewhat burly painter with a toolbox for a head, a robotic voice, and a disturbing imagination. One of these kids is not like the others. Off with His Head!: One of the ways just about any character (including players when fighting each other) can die in this game. Mooks and bosses can't do this to players, though, because players (when in Co-Op mode) need to be able to be revived, and that's rather difficult to do if you're minus a head. Oh, Crap!: The Evil Wizard has an epic one when the giant treasure chest is about to fall on him and squish him flat. Subverted when he comes out of it as a floating Giant Spider. Old Save Bonus: You can unlock the main character of Alien Hominid on the Xbox 360 version if you've downloaded it from the Marketplace and have at least one achievement on it. And, in a curious case of a retroactive Old Save Bonus, buying Battleblock Theater on Xbox Live Arcade or Steam and earning an achievement in that game unlocks Hatty Hattington as a playable character here. Ominous Floating Castle: The Wizard's castle. One-Hit Kill: Pipistrello's tongue attack on Insane difficulty deals 999 damage. It's possible to have more than 999 health, but that requires a specific setup, and even then, any scratch beforehand will likely put you below 999. One Stat to Rule Them All: If you don't upgrade your defense, you will die. If you do, the game becomes incredibly easier. One-Winged Angel: The fourth stage in the Wizard fight. You kill the third stage and a chest drops down like any other defeated boss. Inside A GIANT FLOATING LOVECRAFTIAN SPIDER-LIKE HORROR. He then properly subverts that by changing back into an orb, then changing back to his normal form and pulling out the Dragon Sword. Our Dragons Are Different: The one in Lava World has a socket puppet on his left hand. Pacifist Run: Played with. There is an achievement for clearing the game up to the first boss without attacking a single enemy, but you have to have at least one other person playing with you to kill the bad guys, or you're not going anywhere without busting some heads. Papa Wolf: Given that the Conehead Groom was the Cyclops' son, the Cyclops is very much this, attacking you in a tearful rage. People Jars: The Easter Egg on the Alien Hominid spaceship level features the dev team inside individual cryo tubes.note Simply walk to the left at the start of the level to find it. Player Mooks: Pretty much every character you can play as aside from the four starters and downloads. Playing with Fire: The Orange Knight and the Fire Demons both use fire magic, and the Fire Demons are nigh-immune to fire. Polar Bears and Penguins: Snow World contains penguins, Eskimos, and BiPolar Bear, a polar bear-like animal orb. Power Up Mount: A total of four. The \"crocodile\", camel, and the king's horse all increase speed, enable standard attacks while moving, and have a different strong attack (a bite for the crocodile, spit for the camel, and regular strong attacks for the horse). The deer, meanwhile, is only useful for outrunning the Giant Troll in the Abandoned Mill. Puzzle Boss: The Catfish has incredibly high defense when its teeth are clenched. To beat it, you have to protect the King's ship from its furballs so that he can fire a cannon at it, causing it to open its mouth temporarily so you can deal a lot of damage. Qurac: The desert area. Filled with camels, the Saracens, and so on. Rage Against the Author: The demo game posted on Newgrounds, Castle Crashing: The Beard, is a single boss game which requires defeating Tom Fulp. Real Men Wear Pink: The Pink Knight. Red Shirt Army: The Grey Knights, who die left and right. Subverted since they're actually pretty helpful (and competent) despite their short lifespans, and two of them are playable. Remilitarized Zone: The first level takes place during a barbarian siege on the Home Castle. In the background, you can see massive armies clash (well, at one point; the rest of the level's background is parts of the armies rushing toward the battle), and broken equipment and bodies are everywhere. Retired Badass: The Blacksmith informs you about basic combat. This is not only because he manages the weaponry you find, but because he is revered as a warrior of legend. And, assuming the player buys the DLC, he decides to step out of retirement. The Reveal: The Orange Princess (see The Faceless) shows up after the credits, her face this time covered by an orange veil. As you move in to kiss her like all the other princesses, she finally reveals her face... and it's actually Tricky the Clown! If you look carefully during the painter boss, some of the pictures are of the orange princess with a sword through her, suggesting that either she was killed and replaced by Tricky or, as Castlepedia suggests, that, even though the Evil Wizard didn't kill her yet, he did have that intention. Rock Beats Laser: When you encounter the aliens in the desert, they fall pathetically easy to medieval weaponry, and their own weapons can barely scratch the player. Even their big scary hovering ships go down after a few good smacks. This is possibly a reference to the original Alien Hominid being a One-Hit-Point Wonder in its own game. Rocket Jump: The characters can use the magic of their choice to drastically boost their jump height. Royals Who Actually Do Something: The King is a downloadable playable character, but even if you aren't playing as him, he still shows up to help you defeat the Catfish. Rule of Fun: The tons of unlockable characters each with unique abilities give the game a lot of replay value. Rule of Funny: A lot of the stable Newgrounds humor comes across as this. Savage Spiked Weapons: Barbarian and Demon enemies commonly wield spiky black maces to emphasize their violent and evil backgrounds. Satiating Sandwich: They make you grow into a guy that can break heavy doors off their hinges and fight active volcanoes to the death, in fact. Save the Princess: Four of them and a giant crystal, in fact. Schizo Tech: The Industrialist and his mooks seem awfully ahead of the times in terms of tech. Secret A.I. Moves: Enemy characters can perform an Unnecessary Combat Roll after being knocked down or when they're far away from player characters. They're completely invulnerable during the roll. They can also end a roll with a hop, and if a player character is nearby, the enemy will strike in midair. They're Immune to Flinching during the hop, so trying to swat them out of the air will result in your character being knocked flat on their back. Sequential Boss: The three bosses right before the Wizard battle, then the six or so stages of said fight. Shield Bash: It's tricky to pull off, knocks the enemy back without damaging them, and is a pretty useless ability all around. To shield bash, you have to use your shield after the enemy starts attacking, but before the attack hits you. The Necromancer uses this move very frequently, making him difficult to hit. Shifting Sand Land: The desert and Sand Castle levels. Sinister Scimitar: The Saracens and the Necromancer. Shock and Awe: The Red Knight. Shout-Out: Obligatory Newgrounds cameos, especially during the fight against the Painter. The Cyclops does the thumbs-up from Terminator 2: Judgment Day after being defeated the first time. The opening sequence seems to have one to River City Ransom with lead designers Fulp & Paladin. Also, the flying saucer level is one long shout-out to the game Alien Hominid, from the desert setting mimicing the final levels, the scorpions making the same noises, right down to the alien mooks' HP. Also, to Monty Python's Life of Brian, considering the level is in the middle of a desert sequence, is a total Big-Lipped Alligator Moment, and ends with the saucer crashing. The end credits show the player character (and the orange princess) flying through all the past levels with corpses of previous foes everywhere, similarly to the first Metal Slug. The final stage taking place taking place in space, which starts with the player characters flying after it, dodging meteors all the while, is exactly how the final stage in Metal Slug 3 starts. Sixth Ranger: The Pink Knight. Sliding Scale of Silliness vs. Seriousness: Leaning very heavily towards the silliness side. Unless you're talking about the soundtrack, which usually contrasts what's happening onscreen by being deadly serious and astronomically epic. Slippy-Slidey Ice World: Lampshaded again, it's actually called \"Snow World\"...again. Smashing Hallway Traps of Doom: The Industrial Castle has a small section covered by spiked pistons that repeatedly attempt to smash you. Smash Mook: Cyclops is a Smash Boss. All he does is either attempt to smash you or throw knives. He switches it up a bit when he returns as Recyclops, but he's still limited to about three attacks. Beefy characters could also apply here. Smooch of Victory: Every princess gives one. To who depends on who can outfight the others for it. Stationary Wings: The Fire Demons have wings, but they're purely for looks and never move (except for when they first crawl up from the abyss in the background and jump onto the field to engage you). The Stinger: The orange princess at the end, who turns out to be Tricky the Clown. Stylistic Suck: The Painter's drawings resemble early 2000's Newgrounds animations, before animation got better over the years. Sugar Apocalypse: The heroes wind up causing one of these, as the victory cutscene makes quite clear. Super-Persistent Predator: The Giant Troll apparently believes that Knights make an excellent meal, as he'll chase after them though a whole abandoned mill and later on the way to the Cyclops' fortress. Suspiciously Specific Denial: A sign in the middle of Lava World claims the area has \"No active volcanoes!\" Guess what the mini boss is. 59ce067264
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